Monday, August 27, 2018

The Basics of Medical Marijuana

The Basics of Medical Marijuana

The debate on the use of medical marijuana in the United States has long been ended. In fact, marijuana now can be purchased legally within 23 states of the US. It is also legal for marijuana to be used for recreational purpose in the states of Washington and Colorado. It goes to show that the medicinal value that is attached to the use of marijuana far outweighs any negative effects that comes along with its use. However, not everybody is convinced that medical marijuana is a good thing. There are now other countries such as Australia that are debating on the legalization of marijuana use. Here are some of their arguments.

Pros. As early as 2737 B.C., marijuana has been used for treating gout, malaria and rheumatism in China. The use of marijuana spread throughout Asia until it reaches India where it was used for pain and stress relief. The medical use of marijuana soon got the attention of US and European countries.

Marijuana for medical use can be taken in several forms such as smoking, vaporizing and ingestion. There are 60 active ingredients called cannabinoids found in marijuana that are associated to its medicinal capabilities. Our body naturally produces cannabinoids that are responsible for modulating the amount of pain that our body is feeling. The main cannabinoid found in marijuana is the THC which is short for tetrahydrocannabinol. This THC triggers the CB1 receptors found in the brain, the nervous system, and other primary organs of our body. When the CB1 receptors are activated, they release hormones that will quell stress and pain caused by damaged tissues or nerve cells. Studies have also revealed that medical marijuana reduces muscle spasms and other symptoms related to muscles becoming stiff.

Another medicinal use of marijuana is for stimulating the appetites of patients that suffer from suppressed appetites because of their medical conditions or treatment. Medical marijuana is prescribed to patients that are undergoing chemotherapy since this treatment will most often reduce a patient's appetite.

Although marijuana has been proven to have a lot of medicinal benefits, it goes without saying that its use may lead to different side effects. The THC of marijuana may affect the thinking and reasoning skills of its users. A person who is being treated with medical marijuana may have altered attention and judgement capabilities.

In the US, marijuana as a medicinal treatment is only being 'recommended' by doctors since the US federal law still prohibits the 'prescribing' of marijuana. Nevertheless, a person who wishes to purchase medical marijuana needs to have a diagnosis from a physician who will recommend the use of medical marijuana as a treatment for whatever illness they have.


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Sunday, August 26, 2018

Modern House Plans

Modern House Plans

Modern house plans offer a great alternative to the more traditional styles. Even if you don't want to go all the way with an ultra-modern house plan, there are many modern-inspired house plans that are not too extreme in their appearance.

Modern house plans include a range of styles, ranging from the stereotypical "concrete, steel, and glass" look to subtle or exaggerated variations of historically older house plan styles.

Historians of architecture and house plan sellers often use somewhat different definitions of styles, especially in the more fragmented modern house plans category. One synonym that's often used for modern house plans is "contemporary house plans." While technically a subcategory of modern house plans, contemporary house plans seem to describe best what most people would intuitively describe as "modern".

Technically, the following styles are all modern styles:

Craftsman
Bungalow
French Eclectic
Art Deco/Art Moderne
A-Frame
Neo-Eclectic
Neo-Classical
Neo-Victorian
Neo-mediterranean
Neo-Colonial
Neo-"Anything"
Contemporary
Postmodern
Finding modern house plans can be a bit challenging because of the loose definition of the term, but after a few initial searches you should get a feel for which sites have better offerings than others. Keep in mind that a site with the largest number of plans is not necessarily the best resource.

There are specialist designers focusing on modern plans, who may offer you more interesting and individual designs and smarter service. It just requires a bit more digging to reach the smaller studios. That said, looking through a large site's collection of house plans can be a quick and efficient way to refine your ideas for what you seek in a modern plan.

Personally, I'm a big fan of modern house plans, because they tend to have larger windows and open floor plans, which provide a flexible and spacious living experience. Even if your house doesn't look like a "modern" house from the outside, the interior layout of modern house plans makes it worthwhile to take a look at them.

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Tuesday, August 14, 2018

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Gambling is considered to be an activity that involves betting on the outcome of a contest, playing a game for money, or paying for the opportunity to enter a lottery. It is a very old form of entertainment and one that will be with us as long as we continue betting. The pleasure of gambling comes from the very real risk of losing even your most prized possession. On the opposite side, gambling comes from wagering valuables or material things one cannot afford to lose. In a nutshell, gambling though how entertaining it is has its own advantages and disadvantages.

Gambling, which most people would really enjoy, could be of many different forms which include scratch tickets, pull tab tickets, bingo games, mahjong, charity raffles, lottery tickets, betting on sports games or casino games.

Casino games can be considered most common among people and it is commonly played in almost every country around the world. These days people could be entertained by just playing casino games online. Online casinos, also considered as internet or virtual casinos are online adaptations of traditional casinos that most people liked playing many years ago.

A casino game is similar with the land-based casinos that offer odds and payback percentages. Some of them claim higher payback percentages for slot machine games and make known to people payout percentage on their websites or homepages. The payout percentage for the games, being played by gamblers is established by the rules of the game.

Today, most people seem to be bombarded with lots of negative things. For this reason, they would really take up gambling though just from time to time yet soon it becomes their habits.

Gambling is undeniably fun and casinos create an exhilarating atmosphere, and there is always that slim chance of winning a fortune. Today whatever game you desire playing, the casinos available online could always provide you fun and excitement. It easy to find virtual casinos and if you have already chosen the game you want to bet on then you have to get ready and make a deposit, you will be entitled for some terrific first deposit bonuses for sure.There are various online casinos that could provide players free casino credits which can be credited into their real player account once they have met all wagering requirements.

Various online casinos with no deposits could provide players free of charge bonuses to try out the casino games available. Some casinos offer or give players up to $150 of free bonuses but on the other hand, the normal amount a casino could give is between $10 up to $25 only. Most online casinos have their own verification process to make sure the gambler or the person playing is really the one whom registered. This is to ensure their protection.

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Jangjeon is a dong, or precinct, in Geumjeong-gu, Busan, South Korea. A heavily populated district, it is located between the slopes of Geumjeongsan and the valley of the Oncheoncheon. It is bounded to the south by Oncheon-dong in Dongnae-gu and to the north by Guseo-dong. Due to its large population, Jangjeon-dong is divided into three "administrative dong," Jangjeon 1, 2, and 3-dong.

Jangjeon-dong is tightly connected to the Busan transit grid, with Busan Subway Line 1 making two stops, at Pusan National University Station and Jangjeon-dong station. Jangjeon-dong is home to Pusan National University, a major university in Busan, and to a popular shopping and restaurant district.

The name jangjeon literally means "long arrows." It is believed that the original inhabitants of the Jangjeon village were arrowsmiths, making long arrow shafts from the bamboo groves that still flourish on the slopes of Geumjeongsan.

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To begin with, there are 2 main issues to be dealt with when building a playground: preparing a safe playground flooring and gathering necessary equipment. The first issue is much too often overlooked, despite the fact that it is the flooring which plays a deciding role when a child is falling down. Falls are the main cause of accidents on a playground! Grass or natural soil are usually not sufficient to cushion the impact of a child's fall.

The equipment is another factor and here the money should not be spared. Obviously, the existing playing equipment can be used if it is in a good condition and regularly maintained. When buying new equipment, one should choose a reliable manufacturer whose equipment complies with international safety standards. The manufacturer should inform you which equipment can be installed in a DIY manner, and what needs to be carried out by a professional company.

Calculating playground area

Let's start with designating a safe playground area, which should be large enough not only to fit all the equipment, but also to comprise the impact area, which is where a child can fall. Remember that the impact area is to be free of obstacles. In order to be able to calculate this area, we need to know the critical fall height of the equipment. For example, if the maximum height from which a child can fall is 2 m, the ground has to be covered with protective playground flooring certified to attenuate the impact from 2 metres. Moreover, the flooring should reach 1.8 m behind the edge of the equipment in question. The formula to calculate the impact area is: 2/3*critical fall height + 50cm.

This means that one should always pave the playground with safety flooring reaching 1.5 to 2.5 metres behind the equipment.

Another important safety requirement is that the maximum fall height is 3 metres. So, make sure none of the equipment where a child can stand or climb is higher than 3 m. Finally, let's not forget about common sense which should guide you in the first place when building a private playground.

Preparing the subfloor

Once you have looked at the location of the existing equipment or installed the new one (following the manufacturer's instruction) and once you have designed the total playground area, it is time to prepare the subfloor. If you build a DIY playground it is much easier if the subfloor is bound (e.g. concrete, paving stone, asphalt, tiles). In that case, you can lay safety flooring directly on top of it, without the need to prepare the base course. If you choose rubber playground mats which are interlocking, you will not even need to glue the tiles.

If your subfloor is unbound, for example it is soil, sand or grass, you need to prepare it first to make it load-bearing and solid. The best and most economical way is to prepare a grit or gravel bedding. Level the existing area and place a layer of about 15 cm of sharp-edged gravel, which should be compacted and levelled. Now you can pave the safety playground mats directly onto the gravel bedding. Rain water will seep through the porous mats and through the gravel layer to the ground. This solution is ecological and very practical - there will be no puddles and children can use the playground in any weather!

Low-maintenance playground flooring

Rubber mats are the most practical flooring solution for a safe DIY playground. Apart from the fact that they are childishly easy to install, they require practically no maintenance. Playground mats are made from a permanently elastic material (polyurethane-bonded rubber granulate) which means they are absolutely weatherproof. They will not rot or crack, and they will last for about 15 years or more. If there is any problem, individual mats can be lifted or exchanged.

Other playground materials are either very expensive or difficult to maintain. Especially sand, grass or wood chips need constant maintenance, exchange and replenishment. The expenses related to this can be overwhelming for a community or neighbourhood. Especially that the layer of these loose fill materials has to be quite thick to provide the necessary fall protection.

With rubber playground mats it is very easy to provide the fall protection necessary on a particular playground. The manufacturer always informs you what the critical fall height for each safety mat is, and which one is suitable for installations on unbound subfloor. Rubber granulate mats are easy to cut on site and they have small formats to make DIY work a little bit easier.

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Anime - Anime is the affectionately shortened name for animation in Japan. It's written in Katakana, as a derivative of English and general refers to any animation conceived and drawn in Japan. There is however a certain style and method to anime that can be recognized the world over as unique to Japanese animation. The simple, exaggerated character features and surprisingly detailed settings along with the actual thematic content, usually a coming of age story of some sort. Some character's development through a series of trials via uniquely Japanese morals of perseverance and strength.

Baka - Japanese slang for stupid. It's affectionately used to describe every goofball, oddball, and erstwhile character in an anime. Usually applied by a female toward a male, it's best defined as the catch all insult for a nerdy, insecure male (and sometimes female) who accordingly does something stupid. Hence, Baka.

Cosplay - The unique and overwhelming practice by anime fans the world over of dressing as their favorite anime and video game characters for the sake of meeting up with other extreme fans and comparing their realism. Because anime is drawn (mostly) to scale, and the clothing is generally brightly colored and completely impractical, characters are easily recognized on those who have a particular talent in this arena. Expos are held for cosplayers annually, as well as contests. It's something of an underground phenomenon in the culture that's become much less underground in recent years.

Doujinshi - The Japanese word for fan created manga based on existing characters. Pretty much the anime equivalent of the Star Wars novels. There's a huge market for these fan created fictions in Japan, and because of the massive pool of talent they're often of equal or greater quality than the source material. Seems like a good way to go. Keep your future employees on the outside, drawing for free.

Ecchi - A Japanese word that roughly translates to 'pervert'. Basically it's used to describe all those school girl animes in which the skirts stop about two inches above their panty line, and yet somehow magically stay on. It's not quite the caliber of Hentai as it tries not to be pornographic, but the fan service and suggestive themes quotient are fairly off the map.

Fan - For American anime connoisseurs especially, the fan is one of the only ways to get access to some anime, and until recently pretty much the only way. Fan stands for Fansubbing (the fan produced subtitling of shows ripped straight from Japanese television ), Fandubbing (the slightly less done, and often much funnier dubbing of the same material by fans), Fanfiction (the written form of Doujinshi, often involving a whole lot of Ecchi), and Fan Service (in which a show will purposely do something over the top or suggestive because they know that's what their fans are looking for). The fan is what floats the market for anime, especially in America where until very recently the market was mostly a blackmarket.

Gundam - One of the original fathers of anime. Around for 25 or more years now, Gundam has produced more than 25 series and movies since it debuted in 1979, and continues to be one of the most popular series on each every year, with an exponential growth of productions of late. The show was one of the pioneers of the giant mech anime and an underground favorite in America for years....and it makes for some pretty funny cosplayers.

Hentai - And of course, with any art form, when you have a large enough fan base, someone perverts it. Pornographic anime has something that normal pornography does not though, lots of creepy weird tentacles and occasionally a plot. Yes, in line with many of Japan's finer arts, Hentai does try occasionally to inject a bit of intelligence into their mindless sex. And the production quality tends to be higher even than normal productions. Speaks to the nature of porn, I guess. It runs the industry.

Idol - The idol mentality runs the Japanese pop culture sphere. Their singers are everywhere, their movie stars are singers, their movie-star-singers are tv hosts. Their movie-star-singer-tv-hosts are voice actors. It's all cyclical and it means mass exposure in a crowded country of a 140 million. And it leaks over in the shows they make, and the mass production of the shows (usually one a week every week until the show's done...for some shows that's years) and the production values all speak to this.

Jump - Shonen Jump is the monthly manga publication in Japan that broke some of the biggest names in anime. Dragonball, Naruto, One Piece, Kenshin and so on. The super popular children oriented anime that rules the charts comes out of this little gem repeatedly. And now it's here in the US. Power in circulation.

Kawaii - Japanese adjective for cute. And that's how you describe half of what they produce. Super cute, to the point of nausea at times. The ability to turn the ugliest, most disturbing things into cute and cuddly mascots is a distinctly Japanese ability. Just look at half of the Pokemon. Butt ugly, but cute nonetheless.

Love Hina - Love Hina didn't invent it, but it did it best - the dorm fantasy anime that is. And it is its own subgenre now. A dorky young male who has no luck with the ladies finds himself thrown into a situation where he's surrounded by women daily, who ultimately assault him and make his life a living hell, at the same time as falling in love with him. Ecchi moments abound and often our altruistic hero ends up with a bloody nose on the rocks outside of a hotspring somewhere.

Manga - Ah yes, the birthparent of the whole thing. Manga is the comic book, hand drawn formula for the whole craze. Started as an offshoot of the woodprint art forms of the 19th century and earlier, Manga took compelling stories and serialized them into fun, easy to read comic books. Not to say that the Supermans and Detective Comics of America didn't help this fad along.

Neon Genesis Evangelion - A derivative of the giant mech anime, Evangelion broke into new legions of fans by being what some anime had dared before, but few had fully succeeded at - mature and intelligent. A common enough theme these days, Evangelion managed to take biblical, complicated social, and personal themes and craft them into an often times funny, apocalyptic epic 24 episode series and 2 films.

Otaku - in what is actually an insult in Japan, translating roughly as 'you'...but more commonly known as 'no-life geek who spends all his time building GUNDAM models...' The definition is slightly less caustic on our side of the Pacific, generally referring to someone who merely enjoys the depths of Japanese pop culture, watches anime after school, and draws characters from their favorite shows on their notebooks. More of a clique in school than a mock-worthy subculture. But, that is quickly changing of course, as the anime arena is growing so rapidly here in the states.

Pokemon - Pokemon is the new generation of child-oriented anime born of marketing necessity, used to sell video games, video games used to sell the show. It's been on for almost 10 years now, and still new episodes pop up. If the Japanese do anything right, it's sell stuff, and Pokemon continues to sell, actually marketing to an entirely new generation of kids these days.

Queen Emeraldas - I'm copping out a bit here because Q as we all know is the crappiest letter in the alphabet to do an ABC list with. Queen Emeraldas is a good anime though. An OAV produced in 1998 as an offshoot of the Harlock and Galaxy Express 999 series, Queen Emeraldas continues the story of a popular character that if you haven't seen either of the previous shows will make no sense to you.

Rurouni Kenshin - Kenshin is the epic tale of a wandering samurai in the Meiji era of Japan known as Kenshin. He finds a small martial arts school in the new capital and after saving the young heir he stays with her and undertakes various quests to help the government which he helped to form a few years earlier survive. He's an incredibly badass swordsman and attracts a nice little entourage of characters. I don't know if it's the most important thing in the world in terms of anime, but it's one of my favorite shows, so it's on the list.

Shoujo - The term used to describe anime targeted to young girls. All the Sailormoons and Cardcaptor Sakuras out there fit here. It's actually a nice niche to have and does extremely well here as well as Japan. It's a testament to the popularity of a sub culture when it actually takes the time to stop drawing violent battles between half witted males to appeal to young girls as well.

Tezuka Osamu - The Walt Disney of anime, Dr. Tezuka created Astroboy, Kimba the White Lion, Metropolis and countless more anime classics that more or less established the art form. He's the guy you want to look at whenever you ask, "who's responsible for all this?"

Urusei Yatsura - A monstrously popular 1970s and 80s franchise spanning almost 200 episodes, 10 movies and a handful of OVAs. It's pretty much about a group of "obnoxious aliens" (the actual translation) that invade and goof up earth. They're all girls, and were a part of the beginnings of what made Love Hina happen, a lecherous teenage boy surrounded by strange, sexy women. Yup, they sure know how to make shows over there.

Voice acting - Come on. It is animation right? Unlike the US animation sector, Japan's voice acting pool is vast and actually talented. US companies use the same people over and over and pay them peanuts, and they generally suck at what they do. In Japan, the respect from doing what they do is that much more pronounced...and they don't suck.

Wings of Honneamise - Another landmark anime, this is the first film produced by super studio Gainax (the guys who did Evangelion among others). It's essentially a science fiction, military fantasy with some twists to history and technology. One of my favorite examples of how anime bends the genres in which it operates as well. It's out there and that's why we love it.

X - Yup, just X. From Clamp, a group of female artists whose fan base (and quality of workmanship) is obscene, X is one of their earlier films, later made into a series. The style is best described as Shoujo without the service to only girls.

Yaoi - The slightly homosexual version of Ecchi, Yaoi is usually a homoerotic fan service of male characters in typical situations acting sexually ambiguous and often getting rather close to each other. When out put is so great, you can expect anything right, and the chic-gay of Yaoi is immensely popular in Japan.

Z, Dragon Ball - I cheated again, so what. Dragon ball Z was one of the key reasons that anime spread to the mainstream here in the states after all, with a couple hundred episodes and memorably long (and I mean looooong) fights, Dragon ball Z captured the fan base of all the young violence prone kids nationwide and kept them enthralled into their 20s (yeah, yeah...quit looking at me).

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Recently, I've been thinking a lot about the ever-changing landscape as it relates to online marketing and the services that entrepreneurs and corporations purchase from digital marketing services agencies.

In recent times, many of you might remember the news concerning a number of corporations that pulled advertising dollars away from YouTube, leaving a number of prominent YouTube content creators very upset about decreases in income - and I'm sure Google and YouTube were not pleased about the situation either.

I then read where Proctor & Gamble, a huge investor in digital marketing globally, recently cutback over $140 million dollars USD on digital advertising due to ineffectual online ads. Why were they saying these ads were ineffective? Their two greatest reasons cited were that many of their ads were ending up attached to content of objectionable quality, which means that YouTube was not able to discern which channels were good locations to place these ads and companies were getting their names and ads associated with content they did not want to be in any way related to. And secondly, many of their ads were falling into channels and spots where "bots" were looking at the ads instead of human eyes. And bots do not spend any money on products so these advertising dollars were just being thrown away.

The funny thing was that after these advertising cuts had occurred, virtually no loss in sales or business growth were noticed by these corporations. The only thing to change was the increased percentage effectiveness of advertising spend relating to sales.

JP Morgan Chase in March reduced the 400,000 sites it had been allowing ads to be placed on down to only about 5,000 pre-approved sites and, as quoted by their Chief Marketing Officer, Kristin Lemkau, to the New York Times: "we haven't seen any deterioration on our performance metrics" since the change."

Over the past several years, we have seen corporations make steady moves away from spending money on TV advertising in the direction of digital advertising because quite frankly, a great many more leads per dollar spent were attainable online. Many digital marketing firms enjoyed dramatic growth over just a few years due to this windfall of media spend money coming in.

For a time, it was utopia but now corporations are learning as is evidenced by the examples above. They are now creating the statistical charts and graphs they need to show their management teams how effective their media spends are. And they are now able to discern where their bang for the buck just isn't there and to drill down on those statistics to figure out why - which is why you are now seeing these cutback types of moves occurring across the corporate landscape and the statements being made as to why the cutbacks are occurring.

To obtain the media spend capital from these corporations today, it is becoming more apparent that digital marketing services companies had best be prepared to show statistical evidence that the money spent will engender the financial returns anticipated. And as a marketing firm, you will need to be able to start answering questions about how you can manage their funds so that real people and not bots are viewing the ads being placed and that the ads are being placed in quality places, attached to quality content. If you can't, you may end up being cut just like the 3,500 websites got cut that had been profiting from JP Morgan Chase advertisements.

In summary, it is getting tougher to be a digital marketing firm these days and it will come to be even more so. Online marketing services companies will have to do more due diligence as they find places to spend corporation advertising budgets. And more due diligence means more work which will cut into profit margins. However, if you want to stay in business over the longer term, this something you are going to have to get good at. Those that do, will be picking up additional business from advertising firms that don't.

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Wednesday, August 8, 2018

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It's time for first pitch, but it might feel a little early.

The Major League Baseball season is getting off to its earliest ever start Thursday, excluding international games. The March 29 opening day is one day earlier than the previous record and is partly because of a new collective bargaining agreement that gives players an extra three to four days off.


That's not all that makes it an interesting opening day, however. Here are some more things to know as the 162-game season begins:

Twenty-six teams are expected to play their first game Thursday. It would have been all 30, but Cincinnati and Detroit's home openers were pre-emptively postponed to Friday because of weather. It was supposed to be the first time every team opened on the same day since 1968, when there were just 20 teams in the majors. But that day half a century ago was dictated by far different circumstances, with the assassination of Martin Luther King Jr. leading MLB teams to delay their openers out of respect for the slain civil rights icon.
Eight of Thursday's 15 matchups are divisional games. There is one interleague game as the Detroit Tigers host the Pittsburgh Pirates.
The first game of the year will be in South Florida, where the Chicago Cubs are set to meet the Miami Marlins at 12:30 Eastern time. The latest openers are a pair of matchups in Seattle and Arizona, with each beginning of 10:10 Eastern time.
Looking for reigning National League MVP Giancarlo Stanton? Don't go to Miami. The slugger is with the New York Yankees now and among the most prominent players who will be making their debut with new teams on Thursday. More stars in new uniforms include Jake Arrieta (Phillies), J.D. Martinez (Red Sox), Lorenzo Cain (Brewers), Christian Yelich (Brewers), Evan Longoria (Giants) and Andrew McCutchen (Giants).
Six managers are making their debut with their respective teams, and only one, Detroit's Ron Gardenhire, has previous big league managing experience. The new managers: Mickey Callway (Mets), Dave Martinez (Nationals), Gabe Kapler (Phillies), Alex Cora (Red Sox) and Aaron Boone (Yankees).
Ballparks should be a little safer. The MLB announced before spring training that all stadiums will have protective netting that extends past both dugouts in time for opening day.
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Monday, August 6, 2018

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